AI/TLDR

Zed

A high-performance multiplayer code editor written in Rust, from the creators of Atom and Tree-sitter, with an agent panel that runs under OS-level sandboxing

IDE CopilotsOpen source
Latest
1.14
Updated
5 Aug 2026
Language
Rust
License
GPL-3.0-or-later (Apache-2.0 components where marked)
Coverage
4 stories

What's new

1.145 Aug 2026

Sandboxing became the default for the agent panel: agents can no longer write outside the project, write to .git, or make network requests without a specific permission granted at the OS layer.

Latest news

all 4 ↓

Overview

Zed is a code editor built in Rust by Zed Industries, the team behind Atom and Tree-sitter. It is designed around performance and multiplayer editing: several people can work in the same buffer, and the editor's own rendering and language tooling are written to keep keystroke latency low. It runs on macOS, Linux and Windows, installed either from a direct download at zed.dev or through a package manager; a web version is not available and is tracked in a public discussion.

Alongside the editor, Zed ships an AI agent panel that can read and change files in the project. Since version 1.14 that panel runs inside an operating-system sandbox by default — Seatbelt on macOS, Bubblewrap namespaces on Linux (which need the `bwrap` binary without the setuid bit), and WSL on Windows, where non-WSL shells do not support sandboxing. Inside the sandbox an agent cannot write outside the project directory or make network requests without permission, and it can ask to escalate privileges temporarily, showing the user which privilege it wants and why. Write access to `.git` is never grantable, because git hooks would run outside the sandbox.

The source is public and community contributions are accepted; the code is licensed primarily under GPL-3.0-or-later with Apache-2.0 components where marked, and third-party license compliance is enforced in CI with cargo-about. Zed Industries is a for-profit company and funds the project through its commercial offering and GitHub Sponsors.

What it does

  • A Rust-native editor built for low input latency, from the creators of Atom and Tree-sitter
  • Multiplayer editing — several people in the same buffer, with shared project state
  • A built-in AI agent panel that edits files in the project directly
  • OS-level sandboxing of agents by default: Seatbelt on macOS, Bubblewrap on Linux, WSL on Windows
  • Granular, explained privilege escalation — the agent states which permission it needs and why, and can never be granted writes to .git
  • Open source under GPL-3.0-or-later, with installers for macOS, Linux and Windows plus package-manager support

Getting started

Install the editor, open a project, then use the agent panel — sandboxing is on by default from 1.14 onward, so no extra hardening step is required.

Install Zed

Download the build for macOS, Linux or Windows from zed.dev/download, or install through your platform's package manager as described in the installation docs.

texttext
https://zed.dev/download

Check the Linux sandbox prerequisite

Linux sandboxing uses namespaces via Bubblewrap, so the bwrap binary must be present and must not carry the setuid bit.

bashbash
which bwrap

Build from source

The repository documents per-platform build guides under docs/src/development. Zed is a Rust workspace, so a standard cargo build works once the platform dependencies are installed.

bashbash
git clone https://github.com/zed-industries/zed.git
cd zed
cargo run

Commands and code are distilled from the project's own documentation — always check the official repo for the latest.

When to use it

  • Edit large codebases in an editor tuned for latency rather than plugin breadth
  • Pair or mob program with teammates directly inside the same buffer
  • Let an in-editor agent make changes with the operating system, not just the app, enforcing what it can touch
  • Contribute to or self-build an open-source editor rather than depending on a closed one

Zed in the news

  1. 2026-08-12MAJORDelta — Zed's multiplayer workspace for coding with agents
  2. 2026-08-05MAJORZed 1.14 Sandboxing — OS enforces what agents can touch
  3. 2026-04-29MAJORZed 1.0 — AI-Native Editor Hits Stable, Multiple Parallel Agents Built In
  4. 2026-04-22NOTABLEZed 0.233.5 — Parallel Agents: Multiple AI Threads in One Editor Window

From the AI/TLDR release feed — every item is source-verified when it ships.

How Zed compares

Zed alongside other open-source ide copilots tools AI/TLDR tracks, ranked by GitHub stars.

ToolStarsWhat it does
Zed★ 89.9kA high-performance multiplayer code editor written in Rust, from the creators of Atom and Tree-sitter, with an agent panel that runs under OS-level sandboxing
Refact.ai★ 3.5kAI coding agent with in-IDE chat, autocompletion, and refactoring; offers a self-hosted open-source edition alongside paid plans.
Huzzah★ 195An experimental editor where persistent .hz pseudocode files are the artefact and an LLM keeps a real implementation reconciled with them.
CursorAI-native code editor (VS Code fork) with predictive tab completion, multi-file edits, and autonomous coding agents.
WindsurfAI-native editor (formerly Codeium) with the Cascade agent for in-editor completion, chat, and codebase-aware edits; now part of Cognition.
TabninePrivacy-focused enterprise AI assistant offering code completion, chat, and agents with on-prem and air-gapped deployment options.
Sourcegraph CodyEnterprise AI coding assistant that uses whole-codebase context to autocomplete, explain, and fix code across VS Code, JetBrains, and Visual Studio.
Amazon Q DeveloperAWS generative-AI assistant for code suggestions, security scanning, and agentic tasks across IDEs, the CLI, and the AWS console.